![]() ![]() The difference between a setup and a comeback is that a setup is always done without movement. Back in the day I used to play wushu daily,but since u removed the wushu tc server noone plays it I can wait in a room for hours. ![]() ![]() They are typically done by maintaining a pose where one or more joints are contracted and ready to extend, pushing you towards your opponent. Setting up is an essential part of comebacks. It's generally seen as rude not to comeback in wushu and lenshu mods, especially if you're leading in points. Getting the wrong angle can thrust you upwards, launch you past your opponent, or launch you further away from your opponent. It's hard for beginners to get the right angle. Nowadays it's part of the mod.Ĭomebacks are done by putting a contracted joint against the ground and extending it, pushing you towards the opponent. It was originally thought up as a counter to the runners and tripoders of early wushu. It's seen especially in wushu/lenshu mods, where you might need to catch up to an opponent with higher score. Pretty snappy, alternativley you may wish to extend the right knee to prevent yourself from falling backwards if the opponent adds pressure.Comebacks is simply a way to travel far distances in Toribash. Granted this may not always work, though you may instead rip the opponents arm off as opposed to their head, but if they hold all to begin with its a insta decap. If your opponent holds all on the firt turn then by the start of the second they will be directly beneath you with very few options for recovery. Cont right elbow+wrist and open the right hand for a grab.Ī very effective method of DQ, alternativley you can reverse the list in order to spin the opponent right as opposed to left, mix it up. This move is designed to DQ the opponent within 1-2 turns and can be rather difficult to counter if not experienced in recovery. Note this will give you some hangtime, which isnt always desirable, but if the kicks land it wont make a difference. use this exact mod wushu. The EP racked up more than 2.5 million streams in just over a month and had three songs hitting Spotifys US and Global 'Viral 50' chart. I end the round before my oppenent does anything myself. In Jousting, doing stupid things and launching my own head off is my favorite opening move. Something of a spring loaded kick which seems to be followed by a right backhand if left 2 more turns as is. I don't have specific moves, I'll just click joints and react based on the opponents moves. ![]() This kicks the living ♥♥♥♥♥ out of the enemy and sends them waaaay back, in many cases they simply split in half.Ī rather devestating move if it connects. (Optional) extend left hip, but may also require you to cont right glute to prevent you from turnin 180 degrees. *Devils kick* Mainly WUSHU but very flexible.Įveryone has seen of felt this opener at some stage, its very hard to avoid and is a great way to destry opponents whom like to take no moves on the first turn (high chance of dissmembering the opponent). You can see the potential for a right kick followup if you simply reverse the body rotation, try it out if the option is there to land it. For twinsword the initial move will always stab the opponent, but if they dont move in the first turn it will only ♥♥♥♥♥ them, second turn will cut them in half.īegins with a fake dive and turns into a hard left kick to the face in most cases. If pulled off correctly youll be ahead in points and the game will run out of time before the opponent finally lands. Typically the uppercut is followed by the kick, extended or relaxed, which throws the player even higher beyond the initial lift. Relax right knee (or extend if the opponent is slightly out of reach) (For Twin Swords - Contract right wrist)Ĭontact with a high kick at this point will throw the enemy up, if you are in good position you can end another turn as is which will continue to lift the other player, alternatively: *Uppercut/spinkick extended opener* Excellent for ejecting players who open with medium/high kicks/dives. Comebacks are done by putting a contracted joint against the ground and extending it, pushing you towards. Note: Nothing is certain, there is a counter for everything so dont expect to win or loose, just show some style and have fun. Comebacks is simply a way to travel far distances in Toribash. Create fighting movies and post them on YouTube. Toribash is Addictive Try Wushu, Sumo, Kick Boxing, Sambo, Swords, Judo and more. Heres a list of some moves ive created and some community shared (tweakable) Toribash is an innovative fighting game where YOU design the moves Join us today, and pit your skills against other players all over the world. ![]()
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